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sean hanna |
research | design | speculation | performance/interaction | publications | about me | |
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PSYCHOPODIA:
LIMBS OF THE SOUL date: 1998 This project deals in part with a concern with the quantity, processing and display of information in contemporary cities. One area of interest is in the design of devices, architectural or technological, which convert data too numerous, too confusing, or too large into something which can be directly experienced. Beginning with the premise that the contemporary city has moved beyond the range of intuitive understanding in sheer size, this hotel is an architectural filter for the translation of scale and sensory experience.
The building is a medium through which one orients oneself in the city, each space filtering an experience of the site in a specific way. Public areas of the building, in the interior of the block, combine a specific, non-visual, sensory experience with a framed view of part of the city brought into the composition of the space, while two-way communication between city and hotel is provided on the outer surface of the bedrooms. |
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